1.)The Anime Encyclopedia: A Guide to Japanese Animation Since 1917,
Revised and Expanded Edition [Paperback]
Book Description
Publication Date:
November 1, 2006
Bigger and better! Our first edition rocked the
anime world with its in-depth entries on anime famous and obscure
and its superb index/film finder. Now this fantastic book is 40
percent larger—with all-new entries on hundreds of anime released
after 2001, updates on older entries, and over fifty thousand words
on anime creators (like Tezuka and Otomo) and genres (“Early
Anime,” “Science Fiction and Robots,” etc.). An absolute
must-have for every anime shelf!
"If I only had space on my overcrowded shelf
for one book on anime, this would be it. If I had no space on my
shelf I'd select two books at random and drop them into the bin,
just to make room-- it's that indispensable."-- Paul Jacques,
Anime on DVD
"While you may not agree with their opinons
on a given anime, they are informative and entertaining, especially
when skewering a really bad anime." -- Frames Per Second
The Anime Encyclopedia:
A Guide to Japanese Animation Since 1917, Revised and Expanded
Edition by Jonathan Clements
Permalink:
http://amzn.com/1933330104
Book Description
Publication Date: June
10, 2011
For every fan of manga, anime, J-pop, or Zen, A Geek in Japan
is a hip, smart and concise guide to the land that is their source.
Comprehensive and well informed, it covers a wide array of topics in
short articles accompanied by sidebars and numerous photographs,
providing a lively digest of the society and culture of Japan.
Designed to appeal to the generations of Westerners who grew up on
Pokemon, manga and video games, A Geek in Japan reinvents the
culture guide for readers in the Internet age.
Spotlighting the originality and creativity of the Japanese, debunking myths about them, and answering nagging questions like why they're so fond of robots, author Hector Garcia has created the perfect book for the growing ranks of Japanophiles in this inspired, insightful and highly informative guide.
Spotlighting the originality and creativity of the Japanese, debunking myths about them, and answering nagging questions like why they're so fond of robots, author Hector Garcia has created the perfect book for the growing ranks of Japanophiles in this inspired, insightful and highly informative guide.
A Geek in Japan:
Discovering the Land of Manga, Anime, Zen, and the Tea Ceremony by
Hector Garcia
Permalink:
http://amzn.com/4805311290
Book Description
Publication Date:
November 24, 2005
This new edition of the groundbreaking popular book is a must-have
for both seasoned and new fans of anime. Japanese animation is more
popular than ever following the 2002 Academy Award given to Hayao
Miyazaki's Spirited Away. It confirmed that anime is more
than just children's cartoons, often portraying important social and
cultural themes. With new chapters on Spirited Away and other
recent releases, including Howl's Moving Castle--Miyazaki's
latest hit film, already breaking records in Japan--this edition
will be the authoritative source on anime for an exploding market of
viewers who want to know more.
Anime from Akira to
Howl's Moving Castle, Updated Edition: Experiencing Contemporary
Japanese Animation by Susan J. Napier
Permalink:
http://amzn.com/1403970521
Book Description
Publication Date: March
11, 2011 | ISBN-10: 1460987756 | ISBN-13: 978-1460987759
If you want to know how to draw manga quickly and easily from start
to finish quickly and easily, then get the "How to Draw Manga"
guide. Now, you can become a better manga artist by getting this
step-by-step guide. In this book, you will discover how to draw all
types of manga. • Amaze your friends and loved ones with your new
manga drawing skills. • You don’t have to take expensive art
classes to master how to draw manga the right way. • You can be
the center of attention of all your friends and loved ones with your
newfound talent. • Draw manga for parties, events, and special
occasions. Gain awe and respect from your friends and loved ones for
your very unique talent. • You can even give your new beautiful
art as a gift to others and truly touch them. • If you enjoy art,
then this is an opportunity to live your dream of being a better
manga artist. • Relieve yourself from every day stress by drawing
any type of manga, any time, and at any place. • Master manga
drawing step by step the easy and powerful way. • Discover the
secrets of drawing manga the easy way with many detailed
illustrations. • Plus many more insider manga artist secrets to
help you draw better manga starting today. • In this step-by-step
guide, you will discover: - How to draw manga characters. - How to
draw manga anime eyes - How to draw manga anime bodies - How to draw
manga anime faces - How to draw manga hair - How to draw manga hands
- How to draw manga clothes - How to draw manga females - How to
draw manga males - How to draw manga couples Each chapter is
structured into different sections on every aspect of drawing all
kinds of manga drawings. We’ve included many step-by-step action
plans as well as many types of illustrations. In short, everything
you need to know about drawing manga is inside this guide. Now, let
“How To Draw Manga” help you start drawing manga better and
faster starting today!
How To Draw Manga -
Your Step-By-Step Guide To Drawing Manga Anime Pictures by HowExpert
Press
Permalink:
http://amzn.com/1460987756
Book Description
Publication Date:
October 30, 2009
Despite the longevity
of animation and its significance within the history of cinema, film
theorists have focused on live-action motion pictures and largely
ignored hand-drawn and computer-generated movies. Thomas Lamarre
contends that the history, techniques, and complex visual language
of animation, particularly Japanese animation, demands serious and
sustained engagement, and in The Anime Machine he lays the
foundation for a new critical theory for reading Japanese animation,
showing how anime fundamentally differs from other visual media.
The Anime Machine defines the visual
characteristics of anime and the meanings generated by those
specifically "animetic" effects-the multiplanar image, the
distributive field of vision, exploded projection, modulation, and
other techniques of character animation-through close analysis of
major films and television series, studios, animators, and
directors, as well as Japanese theories of animation. Lamarre first
addresses the technology of anime: the cells on which the images are
drawn, the animation stand at which the animator works, the layers
of drawings in a frame, the techniques of drawing and blurring
lines, how characters are made to move. He then examines
foundational works of anime, including the films and television
series of Miyazaki Hayao and Anno Hideaki, the multimedia art of
Murakami Takashi, and CLAMP's manga and anime adaptations, to
illuminate the profound connections between animators, characters,
spectators, and technology.
Working at the intersection of the philosophy of
technology and the history of thought, Lamarre explores how anime
and its related media entail material orientations and demonstrates
concretely how the "animetic machine" encourages a
specific approach to thinking about technology and opens new ways
for understanding our place in the technologized world around us.
The Anime Machine: A
Media Theory of Animation by Thomas Lamarre
Permalink:
http://amzn.com/0816651558
6.)Naruto Anime Profiles: Hiden Shippu Emaki (Naruto Anime Profiles)
Volume: 2, Episodes 38-?? [Paperback]
Book Description
Publication Date:
September 18, 2007
Naruto Anime Profiles:
Hiden Shippu Emaki (Naruto Anime Profiles) Volume: 2, Episodes 38-??
by Masashi Kishimoto
Permalink:
http://amzn.com/1421513269
Book Description
Publication Date:
January 24, 2006 | ISBN-10: 0786423692 | ISBN-13:
978-0786423699
The thought-provoking,
aesthetically pleasing animated films of Hayao Miyazaki attract
audiences well beyond the director’s native Japan. Princess
Mononoke and Spirited Away were critically acclaimed upon
U.S. release, and the earlier My Neighbor Totoro and Kiki’s
Delivery Service have found popularity with Americans on DVD.
This critical study of Miyazaki’s work begins
with an analysis of the visual conventions of manga, Japanese
comic books, and animé; an overview of Japanese animated
films; and a consideration of the techniques deployed by both
traditional cel and computer animation. This section also details
Miyazaki’s early forays into comic books and animation, and his
output prior to his founding of Studio Ghibli. Part Two concentrates
on the Studio Ghibli era, outlining the company’s development and
analyzing the director’s productions between 1984 and 2004,
including Castle in the Sky, My Neighbor Totoro and his
newest film, Howl’s Moving Castle. The second section also
discusses other productions involving Studio Ghibli, including Grave
of the Fireflies and The Cat Returns. Appendices supply
additional information about Studio Ghibli’s merchandise
production, Miyazaki’s global fan base, and the output of other
Ghibli directors.
The Anime Art of Hayao
Miyazaki by Dani Cavallaro
Permalink:
http://amzn.com/0786423692
Book Description
Publication Date:
September 30, 2003 | Series: How to Draw Manga
Character design guidelines and drawing tips used by professional
designers are compiled and presented in this guide to drawing anime
and game characters. The authors, who are instructors of
illustration and character design, impart the knowledge they have
been using as educational material over the years.
How to Draw Anime &
Game Characters, Vol. 5: Bishoujo Game Characters by Tadashi Ozawa
Permalink:
http://amzn.com/4766112768
Book Description
Publication Date:
November 15, 2007
Since the end of the Second World War—and particularly over the
last decade—Japanese science fiction has strongly influenced
global popular culture. Unlike American and British science fiction,
its most popular examples have been visual—from Gojira (Godzilla)
and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira
and Ghost in the Shell of the 1980s and 1990s—while little
attention has been paid to a vibrant tradition of prose science
fiction in Japan.
Robot Ghosts and Wired
Dreams: Japanese Science Fiction from Origins to Anime by Christopher
Bolton
Permalink:
http://amzn.com/081664974X
Japanese Visual
Culture: Explorations in the World of Manga and Anime by Mark W.
Macwilliams
Permalink:
http://amzn.com/0765616025
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