Sunday, October 14, 2012

ANIME BOOK


1.)The Anime Encyclopedia: A Guide to Japanese Animation Since 1917, Revised and Expanded Edition [Paperback]

Book Description

Publication Date: November 1, 2006


Bigger and better! Our first edition rocked the anime world with its in-depth entries on anime famous and obscure and its superb index/film finder. Now this fantastic book is 40 percent larger—with all-new entries on hundreds of anime released after 2001, updates on older entries, and over fifty thousand words on anime creators (like Tezuka and Otomo) and genres (“Early Anime,” “Science Fiction and Robots,” etc.). An absolute must-have for every anime shelf!
"If I only had space on my overcrowded shelf for one book on anime, this would be it. If I had no space on my shelf I'd select two books at random and drop them into the bin, just to make room-- it's that indispensable."-- Paul Jacques, Anime on DVD
"While you may not agree with their opinons on a given anime, they are informative and entertaining, especially when skewering a really bad anime." -- Frames Per Second

The Anime Encyclopedia: A Guide to Japanese Animation Since 1917, Revised and Expanded Edition by Jonathan Clements

2.)A Geek in Japan: Discovering the Land of Manga, Anime, Zen, and the Tea Ceremony [Paperback]

Book Description

Publication Date: June 10, 2011


For every fan of manga, anime, J-pop, or Zen, A Geek in Japan is a hip, smart and concise guide to the land that is their source. Comprehensive and well informed, it covers a wide array of topics in short articles accompanied by sidebars and numerous photographs, providing a lively digest of the society and culture of Japan. Designed to appeal to the generations of Westerners who grew up on Pokemon, manga and video games, A Geek in Japan reinvents the culture guide for readers in the Internet age.

Spotlighting the originality and creativity of the Japanese, debunking myths about them, and answering nagging questions like why they're so fond of robots, author Hector Garcia has created the perfect book for the growing ranks of Japanophiles in this inspired, insightful and highly informative guide.

A Geek in Japan: Discovering the Land of Manga, Anime, Zen, and the Tea Ceremony by Hector Garcia

3.)Anime from Akira to Howl's Moving Castle, Updated Edition: Experiencing Contemporary Japanese

Book Description

Publication Date: November 24, 2005


This new edition of the groundbreaking popular book is a must-have for both seasoned and new fans of anime. Japanese animation is more popular than ever following the 2002 Academy Award given to Hayao Miyazaki's Spirited Away. It confirmed that anime is more than just children's cartoons, often portraying important social and cultural themes. With new chapters on Spirited Away and other recent releases, including Howl's Moving Castle--Miyazaki's latest hit film, already breaking records in Japan--this edition will be the authoritative source on anime for an exploding market of viewers who want to know more.
Anime from Akira to Howl's Moving Castle, Updated Edition: Experiencing Contemporary Japanese Animation by Susan J. Napier

4.)How To Draw Manga - Your Step-By-Step Guide To Drawing Manga Anime Pictures [Paperback]

Book Description

Publication Date: March 11, 2011 | ISBN-10: 1460987756 | ISBN-13: 978-1460987759


If you want to know how to draw manga quickly and easily from start to finish quickly and easily, then get the "How to Draw Manga" guide. Now, you can become a better manga artist by getting this step-by-step guide. In this book, you will discover how to draw all types of manga. • Amaze your friends and loved ones with your new manga drawing skills. • You don’t have to take expensive art classes to master how to draw manga the right way. • You can be the center of attention of all your friends and loved ones with your newfound talent. • Draw manga for parties, events, and special occasions. Gain awe and respect from your friends and loved ones for your very unique talent. • You can even give your new beautiful art as a gift to others and truly touch them. • If you enjoy art, then this is an opportunity to live your dream of being a better manga artist. • Relieve yourself from every day stress by drawing any type of manga, any time, and at any place. • Master manga drawing step by step the easy and powerful way. • Discover the secrets of drawing manga the easy way with many detailed illustrations. • Plus many more insider manga artist secrets to help you draw better manga starting today. • In this step-by-step guide, you will discover: - How to draw manga characters. - How to draw manga anime eyes - How to draw manga anime bodies - How to draw manga anime faces - How to draw manga hair - How to draw manga hands - How to draw manga clothes - How to draw manga females - How to draw manga males - How to draw manga couples Each chapter is structured into different sections on every aspect of drawing all kinds of manga drawings. We’ve included many step-by-step action plans as well as many types of illustrations. In short, everything you need to know about drawing manga is inside this guide. Now, let “How To Draw Manga” help you start drawing manga better and faster starting today!

How To Draw Manga - Your Step-By-Step Guide To Drawing Manga Anime Pictures by HowExpert Press

5.)The Anime Machine: A Media Theory of Animation [Paperback]

Book Description

Publication Date: October 30, 2009


Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.
The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.
Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.



The Anime Machine: A Media Theory of Animation by Thomas Lamarre

6.)Naruto Anime Profiles: Hiden Shippu Emaki (Naruto Anime Profiles) Volume: 2, Episodes 38-?? [Paperback]

Book Description

Publication Date: September 18, 2007


Anime episodes #1-37 fully covered! Original illustration poster by Masashi Kishimoto reproduced in anime style. Kishimoto answers questions.Production art of the anime. Full of special color illustrations. Secrets you need to know when watching the Naruto anime!

Naruto Anime Profiles: Hiden Shippu Emaki (Naruto Anime Profiles) Volume: 2, Episodes 38-?? by Masashi Kishimoto

7.)The Anime Art of Hayao Miyazaki [Paperback]

Book Description

Publication Date: January 24, 2006 | ISBN-10: 0786423692 | ISBN-13: 978-0786423699


The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director’s native Japan. Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki’s Delivery Service have found popularity with Americans on DVD.
This critical study of Miyazaki’s work begins with an analysis of the visual conventions of manga, Japanese comic books, and animé; an overview of Japanese animated films; and a consideration of the techniques deployed by both traditional cel and computer animation. This section also details Miyazaki’s early forays into comic books and animation, and his output prior to his founding of Studio Ghibli. Part Two concentrates on the Studio Ghibli era, outlining the company’s development and analyzing the director’s productions between 1984 and 2004, including Castle in the Sky, My Neighbor Totoro and his newest film, Howl’s Moving Castle. The second section also discusses other productions involving Studio Ghibli, including Grave of the Fireflies and The Cat Returns. Appendices supply additional information about Studio Ghibli’s merchandise production, Miyazaki’s global fan base, and the output of other Ghibli directors.
The Anime Art of Hayao Miyazaki by Dani Cavallaro

8.)How to Draw Anime & Game Characters, Vol. 5: Bishoujo Game Characters [Paperback]

Book Description

Publication Date: September 30, 2003 | Series: How to Draw Manga


Character design guidelines and drawing tips used by professional designers are compiled and presented in this guide to drawing anime and game characters. The authors, who are instructors of illustration and character design, impart the knowledge they have been using as educational material over the years.

How to Draw Anime & Game Characters, Vol. 5: Bishoujo Game Characters by Tadashi Ozawa

9.)Robot Ghosts and Wired Dreams: Japanese Science Fiction from Origins to Anime [Paperback]

Book Description

Publication Date: November 15, 2007


Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan.

Robot Ghosts and Wired Dreams: Japanese Science Fiction from Origins to Anime by Christopher Bolton

10.)Japanese Visual Culture: Explorations in the World of Manga and Anime [Paperback]

Japanese Visual Culture: Explorations in the World of Manga and Anime by Mark W. Macwilliams

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